This doesn't make it any less useful, though; if you're willing to engage your opponents in close-range combat, then the shotgun makes a great weapon to have at hand; some people will even prefer it to the Energy Sword. As you cross a chasm, more Ghosts and Flood forces will spawn in. If you let an Elite with an energy sword get this close to you, prepare to go back to your last checkpoint. One of the turrets overlooking the ruins may be functional, but youll probably get killed by the dropships as they approach to offload their wares, so be cautious about manning it. You can take out the turret gunners with your Battle Rifle, but youll need to proceed with caution from there, as there are plenty more targets on the far side of the room. The left trigger will give you a speed burst. After theyre all dead, youll get a new assignment. Use the rock here for cover from the Hunters as you strafe out and take them down. on May 30, 2007 at 11:06AM PDT. As you exit the door, take a right and clear out any resistance near the snipers platform here, then rise up to the top and use a beam rifle to kill off any enemies below you. Keep fighting on, though, and youll eventually see another one join the party; this is congruous to the appearance of large Covenant transports in the tunnel. The room beyond will see you descending downwards across four tiers. We found it easiest to just land the Banshee and jack the Wraiths one by one, but your mileage may vary. Halo 2 characters, weapons, vehicles and general tips walkthrough. If youre on normal difficulty or lower, the Scorpion you have be able to survive all of this and get you into the tunnel on the far side of the tolls, but on Heroic or higher, youre likely to get lambasted before you make it very far. As you exit the next door, youll have to deal with the immediate threat of Brutes on your left, so take them out with rockets, fuel rods, grenades, or whatever. Heck, even if your teammate doesn't have a sword, you should still attempt to pair off while in Team Slayer; lone wolves don't stand much of a chance when going up against coordinated groups of enemies. Dont worry about keeping them fresh for any upcoming threats; youre almost to the Scarab. Beyond the flying Elites, therell be another set of enemies, so smash your way through them to the levitation plate. Theyre unlikely to live long anyway, but its worth a shot! Depending on how thoroughly you killed off the baddies, you may have to deal with another firefight in front of the hotel. Although it doesnt use bullets, its particle beam gets the job done just as well, and without requiring you to reload, although it is prone to overheating, plasma rifle-style, when you fire too rapidly. These guys seem to be a bit more resistant to needler damage when theyre berserk, but we mightve just been imagining this. In most cases, King of the Hill devolves into a Slayer match centered on one area of the map (or more than one, if one of the shifting-hill variants is used). You can check around for more weapons; you may be able to find both a fuel rod gun and another energy sword. Well, its actually just a spitting-image of the beginning of the level, but its hard not to imagine this as a wink-wink in-joke about Halos repetitive use of similar-looking rooms and hallways. and a few new additions. In Neutral Bomb, the bomb will spawn in the center of the map, and both teams will have to attempt to grab it and run it into the enemy base. The first tier below the entrance is populated by Jackals, which are easy enough to kill. Regardless, youll probably want to clear the entire room before moving on. After you clear the next street area of any Ghosts (with the help of a fully-manned Warthog, which you can commandeer if you wish), youll have to head up and around the corner to blast away at a few Wraiths and a couple of snipers. After they refocus themselves on other targets, start making your way across the makeshift paths to the right. Such zombies can sometimes appear with the weapons that they used in their previous life (and Elite zombies will sometimes have energy shields), and some of them will be possessed of terrific combat reflexes, and will launch at you from a long way away with a slashing attack. So far as the differences between the sniper rifle and the beam rifle go, they're identical to the differences found in the single player game, although the fact that the beam rifle requires no reloading becomes a huge advantage in multiplayer. In multiplayer, it benefits from pinpoint accuracy at short range, which helps you to get headshots, combined with extremely rapid firing. On Heroic difficulty or higher, this will probably spell the beginning of the end for your tank. As soon as its destroyed, more Covenant will flood into the bay from an adjacent room; you can still take them down from above, so grab more grenades and use the wings of the Marine Corps landing craft as a perch from which to fire. This rugged, four-wheel vehicle is great for speeding past trouble, and in a pinch, your passenger and turretteer can dish a beatdown on enemy forces. Released three years ago as a launch title for the Xbox, Halo told the story of the war between humanity and the Covenant, a collection of races bent on activating an ancient and powerful weapon, which came in the form of the massive ringworld called Halo, for the purpose of fulfilling a religious prophecy. If one turns tail and runs, let it go and concentrate on another target, but try to keep them all on one side of you. Regardless, fall into the passage until you come to another landing bay, where Flood zombies are fighting off a Covenant dropship. (If you dont want to waste ammo, you can use kinetic energy - i.e. Before you head down, though, a Pelican may appear to refresh your teammate loadout, so wait for that to occur before hitting the button. When you're talking about long-range encounters, then the fact that you can zoom in and get headshots with the battle rifle or covenant carbine make them a bit more useful, but unless you're turning off the auto-aim and getting headshots manually, they won't be too horrifically useful in most fights. The Juggernaut is going to get hounded by every other player in the game, so he won't stay alive forever; the trick to becoming the Juggernaut is finishing off the last player in the large melees that ensue. Your path here is going to be blocked by Drones, which are easily dispatched as they cluster around the doorway, and Elites, which will be a bit more problematic due to their position. Youll also obtain a few Elite helpers here, so bust through the Flood on the far side of the chasm, then stroll through the small rock corridor nearby, which leads to the Covenant camp. A better idea is to pair the SMG up with a Magnum or a Plasma Rifle. Drones will eventually start appearing again, though, so youll want to have some kind of rapid-fire device at your disposal. With any luck, you should be able to get two of them with grenades; the rest will have to be taken out individually. If you dont want to deal with any of these battles, or if your Ghost is on its last legs, just hang well back and watch the action as it unfolds. The needler fires a set of small explosive needles at its target; these needles have the ability to home in, but only over small angles of incidence. Enter the Control Room, and Deal with Tartarus After Sarge blows away the door, fly over to the control room and stroll in. Many enemies, especially Brutes, are much easier to kill when you possess a decent ability to aim at their heads. Well, a game of tag that's played with rocket launchers. As you walk along, your movement will, of course, encourage more enemies to spawn in, so keep a beam rifle handy and try to snipe as many of them as possible when you spot them. Anyone familiar with the Battlefield series of games on the PC will recognize the mechanic. If you wish, you can set free the various prisoners in the room by shooting at the small energy-field generators on the outside of their cells; the two Hunters on the lower level will obviously be useful. There are two more snipers here, so be watchful for Jackals. That said, if you can snap off a pair of shots at an enemy before he or she has a chance to hide, you'll be able to rack up kills fairly quickly. It also makes a distinctive hissing sound when you whip it out, so any nearby players will simultaneously be made aware of your position and be warned of the fact that you have a sword at your disposal. Your best bet will usually be to just blast past all of the enemies towards the waterfall sculpture beyond, but be aware that any Ghosts left flying will pursue you. Remember, though, that kills aren't required to win a King of the Hill match; all you need to do is get into the bounding zone and stay there as long as possible. Killing all of the guards in the brig will free three Marines, whom youll have to bring back up to the middle level in the face of some more Grunt and Brute opposition. Getting headshots is, well, fairly difficult, considering the fact that a head is an awfully small target to aim for, especially when you're talking about shooting across a distance akin to that between the two bases in Coagulation. Be sure you have an energy blade before you do; you can find one in the Drone/zombie room if you need one. There isnt much else to say about it, really, as all of its uses are fairly straightforward; just roll on forward and blast until you can blast no more! Since you rely on splash damage to deal the killing blow here, you're going to want to bring this weapon up to at least level footing before firing off your precious few rounds. In Capture The Flag, your goal is simple: grab the enemy flag from their base and return it to yours. Guide and Walkthrough (PC) by arandomgamer02 v.1.2 | 2007 | 53KB Spoiler-Free Walkthrough by Subliminal Celsius v.2.50 | 2004 | 71KB Guide and Walkthrough (Incomplete) by … Depending on your armament, you could have serious problems getting past this fight. These guys arent superpowered - theyll die eventually - but if you want to take full advantage of them, you should consider upgrading their weapons as you come across guns that are better than what theyre packing. The sequence is simple: pop out of the door, zoom out on a likely target, blast away until your shields fall, then retreat behind the doors until you can recharge. The bigass blade on its bottom end isn't just for show, after all, and the Brute Shot is three times as powerful as most other weapons when used to physically hit an opponent. Lastly, when jacking Ghosts, its possible for the driver that you just ejected from the seat to get back up and jack you, so be careful! The fact that you only have four grenades in a clip also works against El Bruto in a major way, as you'll usually spend just as much time reloading as you will actually shooting. The Ghost is fairly durable, but wont last forever, so if you can avoid fire now, youll be able to hold onto it a bit longer than normal. If you can bust the Unggoys across the way, then dash across without getting killed, you should be able to eliminate the first two turret stations with a combination of Shotgun and Battle Rifle fire. Yeah, we were surprised, too.... Oh well, heres to waiting for Halo 3! There should also be a set of three Brutes, so headshot two of them, or three if you can; the last is likely to go berserk, though. On Ascension, go to the small sniper tower and stand like you are going to run up it.2. What you need to do is run up the ramp on the side of the room and distract the Brutes for as long as it takes for your Hunters to follow you. Thus, you'll need to spend at least as much time recapturing bases as you will capturing those that the enemy has converted. These guys always travel in pairs, and pack a modified fuel-rod weapon that acts somewhat like a Sentinal beam; the fire from these is relatively easy to avoid. If you fire the beam rifle too often, not only will it require more ammo for each shot, but it'll overheat and be temporarily unusable, like a plasma rifle. A good plan of attack is to withdraw a bit from the dropzone, use your battle rifle to kill any Grunts or Jackals, then quickly switch over to dual-wielding to finish off the Elites. Its much more powerful against armored targets than the turret, but will only fire once a second or so, making it less effective than the turret against infantry. One of them, a converted human soldier, packs an energy blade, so try to stealth your way across the floor towards the upper platform on the other side to find him. So, long story short: when you need your shields to recharge, run away from your enemies, find some cover, and wait around ten seconds for the recharging process to begin and for the shields to completely recharge before heading back into the fray. You wont see the sniper rifle as often as you will the Covenant equivalent, because relatively little of the action takes place in human-controlled territory, but hey; its a sniper rifle! When he does teleport out (as presaged by a large golden glow), youll probably be surrounded by furious Elites, so this is when youll usually wind up dying, but if you can make it to one of the many small side passages, you should be able to recharge your shields. Watch out for carbine-wielding Brutes that will descend from the grandstands and fire at you as you engage the enemies below. Normal Walkthrough Overview . If you don't kill the Juggernaut, you'll weaken him up for one of the other players to kill, and you'll be able to charge right in and kill the new Juggernaut; if you do kill him, you can skip that step and run away from the other players. Everybodys least favorite FPS enemy is back, but for your first encounter, at least, you have the benefit of numerous teammates; let them handle the small bits of the Flood while you take out any reanimated corpses. If you can escape an enemy base to where a teammate is driving a Warthog, Ghost, or something similar, you can jump atop their vehicle and let them drive you away from the action back towards your own base. This one will lead to yet another elevator, which leads to...the beginning of the level! Halo 2 is the sequel to the critically-acclaimed blockbuster Halo: Combat Evolved, and features a newly built game engine, the Havok physics engine middleware, new weapons and vehicles, new multiplayer maps, and a storyline that continues the story begun in Halo: Combat Evolved.Halo 2, released for the Xbox game console on November 9, 2004, and its predecessor are both backwards … In the hallway before this room, you can find a fully-loaded fuel rod gun, which should come in handy in the fight. We dont know for sure; we were hiding.